- Game: GLQuakeТип: StringЗначение по умолчанию: GL_LINEAR_MIPMAP_NEARESTРежим для рендеринга текстур.Note: It is best to leave this variable at the default setting because this is the setting that gives the higher level of performance. You might however want to experiment with other modes to achieve a level of detail for distant textures. List: GL_NEAREST - This will enable nearest neighbor interpolation and will therefore appear similar to WinQuake. GL_LINEAR - This will enable linear interpolation and will appear to blend in objects that are closer than the resolution that the textures are set as. GL_NEAREST_MIPMAP_NEAREST - Nearest neighbor interpolation with mipmapping for bilinear hardware. Mipmapping will blend objects that are farther away than the resolution that they are set as. GL_LINEAR_MIPMAP_NEAREST - Linear interpolation with mipmapping for bilinear hardware. GL_NEAREST_MIPMAP_LINEAR - Nearest neighbor interpolation with mipmapping for trilinear hardware. GL_LINEAR_MIPMAP_LINEAR - Linear interpolation with mipmapping for trilinear hardware.
Engllish-Russian dictionary of Quake game. 2013.